When drawing skin, you must always remember that it will be dark blue in areas where there are vessels close to the surface of the skin; areas are redder at the tips of legs, hands and fingers; parts are more yellow in places of a congestion of fatty tissue (such as hips and breasts), and is darker in areas where there is hair growth (Fig24 – 25).

Fig. 24

Fig. 25
At this stage I decided to add some decorative elements on the heads and legs of the girls (Fig26). Here I approached the most difficult stage for me: exporting into 3ds Max and making adjustments of textures (Fig27). I shall say fairly here that, without the help of Skif I would hardly have anything left from this, so many thanks must go to him for his help.

Fig. 26

Fig. 27
And when the render was done, it was possible for me to play with the adjustments of the V-Ray render and do some over-painting in Photoshop (Fig28 – 29).
I had a set of various renders and post-processes, and I also (I forgot to mention this earlier) used 3 Omni sources plus HDRI for the lighting (2 dark blue Omni lights created a nice, cold reflection to counterbalance the warm Vray Sun). Post-processing was done in Photoshop and consisted of the adjustment of the Contrast/Brightness, the addition of clouds, a background through the alpha channel of the render, and I also used a light filter, "Lightning Effects”, and a plug-in called "Alien Skin Exposure”. And finally, all seemed to be in its place (Fig30).
Using the moment, I would like to once again give thanks to my friends for their help and valuable advice throughout the creation on this artwork. Melentiev A, Wabbit, Skif and Mia_Elena – thank you!

Fig. 30