The next step was to create the wing and make it look like a functional one (Fig.10). This was built using the extrude face of a cube and then I added some additional mechanical support, like some joins. The rest of the body was build using the same technique that I used to create the head and I combined all of the small mechanical parts with the large shapes (Fig.11). The texturing part was not so complicated because I used procedural textures.
For the lighting I use two directional lights and for the ground I used Paintfx for the grass (Fig.12). I rendered one layer in Maya, one layer in Mentalray and a different one for the grass (Fig.13). For the background I used a matte painting with clouds and some land.Â Finally, the composition was made in Photoshop.
Thank you very much for reading this making of. I hope you will find it useful and learn from it.