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Making Of 'Ready to Fly'

By Adrian Baluta
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Date Added: 9th December 2009
Software used:
Photoshop, Maya, mental ray
422_tid_final.jpg

Step 1

I started with a sketch of a bird which had the character base of a kite silhouette (Fig.01). The main tip of this exercise was in focusing upon a strong pose of a bird (Fig.02).

422_tid_fig1.jpg
Fig. 01

422_tid_fig1b.jpg
Fig. 02

Step 2

After achieving a satisfying sketch, I moved on to work on the modelling. All of the modelling was made using polygons, based on simple shapes, like spheres, pipes, helixes and cubes. I started to make the head using a cube shape (Fig.03) and designed the silhouette by extruding faces (Fig.04).

422_tid_fig3.jpg
Fig. 03

422_tid_fig4.jpg
Fig. 04


After that I arranged the vertices to look like a kite head (Fig.05-07). I put elements for the structure of the head builder from pipe extrude and created a helix. From that point, I then made the mechanism of the head.

422_tid_fig5.jpg
Fig. 05

422_tid_fig6.jpg
Fig. 06

422_tid_fig7.jpg
Fig. 07

The body has a clear shape of a bird made from a cube shape with some splits, and at the end I made some Booleans to obtain the desired shape (Fig.08-09).

422_tid_fig8.jpg
Fig. 08

422_tid_fig9.jpg
Fig. 09



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