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Making Of 'Seheiah'

By Melanie Delon

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Date Added: 9th December 2009
Software used:
Photoshop
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In my artwork, I generally try to express a feeling, to tell a story… Seheiah is a bit different. I had been asked to illustrate August for a publishing firm. So I based my artwork on the idea of a kind of goddess in an antic style. I wanted it to depict a quite "fresh and radiant” feeling, a reminder of a summer morning. Thus I decided to include a wood with a lake above which my goddess would fly.

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Step 1 Concept Sketch

Before I start with the composition, I choose the colours (background and characters) harmoniously. In this example I wanted the character to be very radiant, nearly unreal. Thus I chose a turquoise bluish-white and then chose a pastel pink for the basis of the wood and turquoise green for water to add some contrast and the idea of warmth to the composition.

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Furthermore, I work on a very wide format so that I can work on details. Here, the original format is 7,250 x 12,000 pixels in 300dpi.

I lay and blend the colours on another layer so that I can always remember them. Here I don't pay to much attention to detail, with regards to the entire composition but rather to the overall atmosphere.

Tool: at this step, I use a hard round edge brush with opacity set to pen pressure.

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Step 2 Colouring Process

When I have laid down the colours, I refine the whole composition, I add shadows and lights. As it's a summer morning, the light is rather diffuse, the shadows will be thus, rather light and overall it will be very radiant, especially the character.

I also add all the details of the wood, the wave and the hairstyle of the character (which is the most colourful element of the composition).

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Tool: in order to blend the colours, I use the speckled brush on a inconsistent basis. The richer the colour is, the more credible the depiction is. I never use soft edges as I think they don't give any dynamism or life to the colour.


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