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Making Of 'Story of Time 1981'

By Hao Ai Qiang
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop

What the scene describes is an early morning, in which the lighting tends to be cold in colour and the intensity is not very high (Fig13). In the renderer GI settings, I used the Irradiance map for the first bounce and light cache for the second bounce. This was almost the fastest combination of the GI calculation.

409_tid_Fig.06a.jpg
Fig. 13

In the V-Ray colour mapping setup, I changed the ‘Linear Multiply' Type to ‘Exponential' (Fig14). By doing this, the output of the image kept more colour in the details, which worked as a more favourable adjustment.

409_tid_Fig.06b.jpg
Fig. 14

With the use of the 3ds Max Render Element functions, I can facilitate the export of highlights, shadows, GI lighting, and so on. In this scene I just needed to output z-depth and render ID for the final composite (Fig15).

409_tid_Fig.08.jpg
Fig. 15


Through a series of adjustments in Photoshop, adding effects and so on, I completed the final image (Fig16).

409_tid_Fig.09.jpg
Fig. 16


 
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