Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making Of 'The Homer'

By Carlos R. Bisquertt
| Your Rating:
rating star fullrating star fullrating star fullrating star nonerating star none
(1 Votes)
| 78189 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
Blender, Misc
402_tid_16---Final_Render.jpg
Hello there! My name is Carlos Bisquertt; I'm from Chile, and here's an overview of the first hi-poly CG-car that I have ever made.

Everything, except for the rendering, was done with Blender 2.45

Inspiration

Ever since I was first introduced into the world of 3d, I have intended to model the "mandatory" CG-car, but I never quite felt skilled enough for the task, and with so many beautiful renders showcased in almost every gallery I visit, my desire was always pushed aside.

Once I gathered the strength to finally do it, the first step was to choose the proper car, which had to have a relatively simple design which hopefully no one had already made (in your face, Ferrari Enzo!). Long story short: enter "The Homer".

Research

The only references I relied on were a couple of pictures that I found on the Internet...

402_tid_01---InternetPics.jpg
...and Homer's original blueprints:

402_tid_02---Homer_Blueprints.jpg

Modelling

Here's a sequence showing the various stages of development, starting with a mirrored box with a few loop cuts, always keeping the mesh as simple as possible:

402_tid_03---Sequence-1.jpg
Sculpting and rounding the shape of the vehicle:

402_tid_04---Sequence-2.jpg
Adding The Homer's trademark "bubble", and headlamps:

402_tid_05---Sequence-3.jpg
Simply select 4 polygons from beside the windows, make an inset extrusion and you get a door!

402_tid_06---Sequence-4.jpg
The headlamps were reshaped into a semi-sphere (instead of their original oval shape), and the wheels and final accessories were integrated.

402_tid_07---Sequence-5.jpg
It's always convenient to detach, from the main mesh, the parts that are supposed to be separated (doors, windows, etc.), as that way you won't have a gigantic mess of a mesh to work with later!


Materials & Texturing

Car Paint Material: A not-so-fancy green shader with bumps to make the surface a little rougher (it also reminded me of my grandfather's old station wagon).

402_tid_08---Car-Paint-settings.jpg
Chrome Material : I used a clean, mirror-like chrome material for most of the shiny accessories of the car, except on the rims where it is slightly less reflective.

402_tid_09---Chrome-settings.jpg
Glass Material : The most important thing to remember when making windows of any kind is to give them thickness; otherwise you'll end up with something that looks like a solid wall of glass.

402_tid_10---Glass-example.jpg
402_tid_11---Glass-settings.jpg


next page >

 
1 | 2
Related Tutorials

Tutorial

Gallery Image.



Keywords: wheel, rotation, car, vehicle,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (5)
Comments 2 Views 49366

Tutorial

Gallery Image.



Keywords: vehicle, car, alfa romeo,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 102313

Tutorial

Gallery Image.



Keywords: ZBrush, Cartoon, Character, Maya, Female

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 6731

Tutorial

Gallery Image.



Keywords: Tutorial, Car, KeyShot, Rendering, Lighting

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 1 Views 70654
Readers Comments (Newest on Top)
avatar
(ID: 191134, pid: 0) Darren Dawkins on Mon, 08 April 2013 3:45am
Hi Carlos, We would like to run the image in an Australian car magazine please contact me. Darren
avatar
(ID: 180199, pid: 0) Mike Taylor on Wed, 06 February 2013 11:36am
You rock, Carlos! Thanks for inspiring me... I have done plenty of 3D modeling through the years, but this is the first time in ages I feel the need to do something just for fun!
Add Your Comment