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Making Of 'Upside Down'

By Mathias Koehler
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop
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The idea for the image came when was bored of seeing all those interior renderings everywhere. I really like good interior design, but I wanted to take a look at this from a new perspective. I also wanted to show something usual in an unusual way. So, I came up with the idea of showing a common housefly, from close-up, sitting somewhere in a kitchen. The idea developed further into a fly sitting on the ceiling. This allowed me to turn the camera at 180 and therefore showing the fly in a normal position, but the kitchen ‘upside-down'. Reference is key! Before starting a project, get as much information about it as possible. Collect images and read about it.

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The usual front, side and top view put on planes, for reference while modelling.

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I started modelling on the head. I began with a singe plane and went from there by extruding edges.

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I added the eyes, using a sphere primitive which had to be tweaked slightly.

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Still extruding edges...

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I will create a morph target later, with this ‘proboscis' moved in.

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I've used cone primitives for those hairs, which got bent slightly.

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The body started with a box primitive - smoothed with 1 iteration.

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Based on my reference files, I've painted the shapes of the ‘armour plates' on the body. Those shapes were then extruded.

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Some further detailing on the body itself.

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And more armour plates.

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I've added a slit on the side,...

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