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Making Of 'Zitto'

By Fernando Faustino Ribeiro
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Date Added: 9th December 2009
Software used:
Photoshop, Maya, V-Ray
383_tid_Fig12.jpg

Introduction

Hello, my name is Fernando Faustino Ribeiro (Ferpulha) and I'm Character Animator and Character Designer.  I'm actually working on Renderbrasil, and I generally really enjoy working with animation. On my character, ‘Zito', I wanted to create a tiny, non-proportioned character, simply because I like cartoons.  For the environment, I decided on an alien planet.

Modelling

I used polygon modelling for the creation of the scene and character, and I concentrated on the details like the nails and teeth, especially those with edge loops for good deformation.   I worked on the pretence of animating him at some point in the future (Fig.01 – 02).

383_tid_Fig01.jpg
Fig. 01
383_tid_Fig02.jpg
Fig. 02

UV Mapping

A really important process that I took care of was the UV Mapping.  With UV mapping, it is possible to take care of the tiny details in the scene (Fig.03).

383_tid_Fig03.jpg
Fig. 03

Texturing

With the mapping done, I spent some time working on the details and textures.  I used stained glass effect from Photoshop to create the wrinkles of the skin (Fig.04 – 05).

383_tid_Fig04.jpg
Fig. 04

383_tid_Fig05.jpg
Fig. 05



Rigging

I made a simple rig with a spline and used some controls to stand the character in his pose (Fig.06).

383_tid_Fig06.jpg
Fig. 06

Shader

I used vray materials here, because the native Maya material doesn't work with V-Ray (Fig.07 – 08).

383_tid_Fig07.jpg
Fig. 07



 
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