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Making of 'Knocked Out'

By Ilan Cohen
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, Mudbox, V-Ray
 Next, I converted the garbage bag model into an editable poly, and in vertex sub object and soft selection turned on, I moved the vertexes to create folds and distortion (Fig.49).

382_tid_53.jpg
Fig. 49

I then subdivided the first two rows of polygons and added push modifier (Fig.50), noise modifier (Fig.51), and turbo smooth modifier (Fig.52-53).

382_tid_54.jpg
Fig. 50

382_tid_55.jpg
Fig. 51


382_tid_56.jpg
Fig. 52

382_tid_57.jpg
Fig. 53

Modelling the Lockers

For the lockers cells, I started with a box primitive (Fig.54), converted it to editable poly and used the "Insert” command to scale-down the front polygon, and then extruded it inside a little (Fig.55).

382_tid_58.jpg
Fig. 54

382_tid_59.jpg
Fig. 55

 
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