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Making of 'Knocked Out'

By Ilan Cohen
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, Mudbox, V-Ray
Then, I booleaned 12 smaller boxes from the main box to create the cells, and converted it again to editable poly (Fig.56).

382_tid_60.jpg
Fig. 56

 For the doors, I started again with a thin box primitive (Fig.57)

382_tid_61.jpg
Fig. 57

And deleted the back polygon and scaled down the front one (Fig.58).

382_tid_62.jpg
Fig. 58

I selected the vertical edges and used the "Connect” button to cut them in the upper part (Fig.59).

382_tid_63.jpg
Fig. 59


Then I used chamfer to split them up a bit (Fig.60).

382_tid_64.jpg
Fig. 60

 I selected the horizontal edges and used the connect button again to cut them (Fig.61). I switched to polygon sub object mode and used the "Hinge Polygons from Edge” command to create the little upper slot of the door (Fig.62). Then I deleted the slot's bottom polygons (Fig.67), and repeated these steps to make the other slots (Fig.63).

382_tid_65.jpg
Fig. 61

382_tid_67.jpg
Fig. 62

382_tid_68.jpg
Fig. 63

 
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