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Making of 'Knocked Out'

By Ilan Cohen
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, Mudbox, V-Ray
382_tid_final.jpg

Introduction

The idea for the image came from a short scene in one of my favourite movies, "Pulp Fiction". In this particular scene, we see actor "Bruce Willis" playing the character of a boxer named "Butch", as he wakes up in a boxing dressing room after having a little nightmare just minutes before a big fight (Fig.01). Obviously, I didn't try to remake the exact scene, it was just inspirational for me.

382_tid_01.jpg
Fig. 01

Searching for references

I started with the search for good reference images for lockers and dressings rooms (sports related) (Fig.02).

382_tid_02.jpg
Fig. 02

 Then I searched for other references, such as props, boxers' clothing, rats, and basically everything that I wanted to appear in the final image (Fig.03-04).

382_tid_03.jpg
Fig. 03

382_tid_04.jpg
Fig. 04

A few places for great references are: www.imagebank.com, www.dreamstime.com, www.photo.net, www.google.com, and www.morguefile.com.


Modelling

In this part I'm going to explain some of the methods I've used to model the environment. I'm not going to talk about the character modeling, there's a lot of excellent tutorials on the web and on 3dtotals website  about character modeling, check them out.

Modelling the room

I started with a spline; drawing - from the top view - the actual plan of the room's walls (Fig.05).

382_tid_05.jpg
Fig. 05

Then I used outline to determine the initial thickness (Fig.06).

382_tid_06.jpg
Fig. 06

With editable spline vertex sub object, I changed the thickness (Fig.07).

382_tid_07.jpg
Fig. 07

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