Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making of 'Repair Shop'

By Andreas Rocha
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 48172 Views
| 0 Comments
| Comments 0
Date Added: 28th September 2009
Software used:
Photoshop, Painter

Details and Contrast

In this phase I was focusing on adding small details like wires, tubes, tools, etc...things that would contrast with larger areas of low detail. I usually try to create contrasted areas in a painting so that the viewer has a dynamic perception of the image. Try to introduce contrasts and a subsequent balance between large soft areas and smaller defined details, dark/light, warm/cold, small/big, etc (Fig.10).

370_tid_Fig.10.jpg
Fig. 10

Color Change

I hit the painting once more with the Color Balance filter. I picked colder hues for the shadows and warmer ones for the highlights. I love this filter as it harmonizes the color scheme and automatically adds contrast to the image. I also created a new layer in Color Dodge mode and with a large soft brush and a dark brown color I introduced glows from the lights in the back. Objects like the mechanical arms which form dark silhouettes against bright areas are excellent for these soft glows. I tried to keep them subtle, though (Fig.11).

Final Detail Pass

With a small brush I started zooming in on areas where I could add all kinds of details, like knobs, wires, highlights, batteries, wrinkles, lights, etc. Large shadowed areas are also a great place to introduce soft details. These details are not perceived right away, but they can be quite rewarding to the viewer upon closer inspection. I also introduced a separate layer for the down lights. Lighting effects like glows and volume lights always add interest, but try to keep them low profile as they shouldn't detract from the main subject and light sources (Fig.12).

370_tid_Fig.11.jpg
Fig. 11
370_tid_Fig.12.jpg
Fig. 12


Finish

Finally I added my signature and applied a Smart Sharpen filter. Sharpening should take into account what the final resolution of the image is going to be. Since this one was created mainly for web display, I resized it to the desired resolution and reapplied the Smart Sharpen filter to bring out the details and brushstrokes at this final resolution. Don't underestimate this pass as it can make a big difference (Fig.12).

370_tid_Fig.13.jpg
Fig. 12



< previous page

 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Gallery Image.



Keywords: character, robot, orange,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (34)
Comments 7 Views 53301

Tutorial

Gallery Image.



Keywords: character, machine, robot, marauder,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 6 Views 87050

Tutorial

Gallery Image.



Keywords: character, object, machine, toaster, battle,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 36526

Tutorial

Gallery Image.



Keywords: character, robot, janitor, machine,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 3 Views 40492
Readers Comments (Newest on Top)
avatar
(ID: 242625, pid: 0) Victoriano on Mon, 30 December 2013 10:47pm
es: muy bueno tu trabajo.. (y) en: very good your work .. (y)
Add Your Comment