Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making of 'Reproductor'

By Federico Scarbini
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| 59948 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max, ZBrush
*Warning: Contains Male Frontal Nudity*

Finishing the retopologising process, I added the newly-created mesh as a Subtool of my original Ztool, and then, with the "Project all" feature that you can find in the Subtool palette, I transferred all of the previously modelled details onto the retopologised mesh. You may find some problems doing this in some areas of your model, since ZBrush sometimes fails to transfer the details in the correct way. In this situation I just smooth out the artefacts and re-sculpt the details without losing too much time (Fig.07).

368_tid_7.jpg
Fig. 07

Once I'd finished the organic sculpting I then posed the model with Transpose, inside ZBrush, to conform the muscles, skin folds and wrinkles to the new pose. I then exported a medium resolution mesh from ZBrush and imported it into Max, using it as reference for modelling the accessories.

The chains were modelled by firstly creating a single ring which was then duplicated and rotated 90° as many times as necessary to cover the distance between the bracelets and the penis. At this point, I created all of the connecting curves simulating gravity (Fig.08); I decided not to deal with dynamic simulation since I didn't want the "bend-factor" of the chains to be completely accurate. Once all of the rings had been collected in a single group, I deformed this group with the Path Deform modifier (from Max) to conform it along the curve. The result was not always perfect, but with some manual work I made sure everything was in place.

368_tid_8.jpg
Fig. 08

To create the little chains that dangle from the face and neck areas, I made very simple geometries and placed them along the curves with Max's Spacing tool, whilst I manually adjusted the variations with rotation and scale (Fig.09).

368_tid_9.jpg
Fig. 09

Once I was done with the accessories I imported them back into ZBrush, adjusting the skin's tension with the Move tool, and I used the Clay Tubes brush to create the wrinkles (for example where the piercings are placed)
(Fig.10 - 11).

368_tid_10.jpg
Fig. 10
368_tid_11.jpg
Fig. 11


Once the modelling was finished I generated the normal maps (Fig.12) inside ZBrush and exported a medium-to-high dense mesh to preserve most of the modelled volumes.

368_tid_12.jpg
Fig. 12

Shading & Rendering

For the lighting I used the Mental Ray SkyPortal, which gave me the nice and natural feel I was looking for. Eventually, I used an Omni light for lighting up a bit of the cavity on the neck with the right attenuation so it didn't interfere too much with the subsurface scattering effect (Fig.13 - 16).

368_tid_13.jpg
Fig. 13



< previous page next page >
 
1 | 2 | 3
Related Tutorials

Tutorial

Gallery Image.



Keywords: scene, monster, streets, empty,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 32733

Tutorial

Gallery Image.



Keywords: Video, ZBrush, Animal, Creature, Concept

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 11219

Tutorial

Gallery Image.



Keywords: character, warrior, creature,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 27201

Tutorial

Gallery Image.



Keywords: character, creature, wraith, scene,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star none
Comments 0 Views 21034
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment