Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making of 'Scarecrow'

By Christopher Tackett
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 26234 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
ZBrush
364_tid_23.jpg
When I first started this project, I was going to do the final rendering in LightWave after modelling and texturing the elements in ZBrush. Then, as I was making some test renders, which were turning out better than I expected, I decided to just render the whole scene in ZBrush.

I started with a simple concept sketch (Fig.01) then coloured it up in Photoshop to get a good idea of what I wanted in terms of colour palette and feel. Sometimes I stretch and warp the sketch with the Liquify filter in Photoshop to add more character to the pose or face.

I got right into the project, starting with the Scarecrow. Each part of the scarecrow model was created as a low poly model then imported into ZBrush as SubTools for detailing (Fig.02).

364_tid_01.jpg
Fig. 01
364_tid_02.jpg
Fig. 02

Using a burlap alpha texture (Fig.03), I sculpted the fabric detail onto the vest, shirt, scarf, pants, and face sections. For the hat, I used a weave alpha texture I created (Fig.04). Fig.05 shows the finished sculpted detail of the scarecrow.

364_tid_03.jpg
Fig. 03

364_tid_04.jpg
Fig. 04

364_tid_05.jpg
Fig. 05


I coloured the scarecrow (Fig.06) using ZBrush's painting tools, along with the cavity masking options which help to create the effect of dirt collecting in the sculpted detail areas, like the burlap sculpted fabric pattern. I also used two fabric patterns from the 3DTotal Texture collection to texture the scarf and vest (Fig.07 - 08). Once the main colouring was done, I added another layer of dirt to certain areas, using a couple of other 3DTotal dirt textures.

364_tid_06.jpg
Fig. 06

364_tid_07.jpg
Fig. 07
364_tid_08.jpg
Fig. 08

next page >
 
1 | 2 | 3
Related Tutorials

Tutorial

Gallery Image.



Keywords: character, 3ds max, woman, pinup

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (3)
Comments 0 Views 6935

Tutorial

Gallery Image.



Keywords: ZBrush, Maya, Photoshop, character, figure

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 4680

Tutorial

Gallery Image.



Keywords: ZBrush, Cartoon, Character, Maya, Female

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 10461

Tutorial

Gallery Image.



Keywords: Bear, Cartoon, Making of, Tutorial, Maya, Mudbox, ZBrush, Photoshop, V-Ray

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 3 Views 24237
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment