Finally, I rendered the model along with an occlusion, zdepth and hair pass (Fig.12).
In Photoshop, I composited them all together and applied some final tweaks like vignetting, level, hue and saturation. I also painted in finer details that I really wanted to have full control over, like the reflection of the eyes. For the background, I just wanted something neutral that suited my lighting.
Here's the final image with wireframe (Fig.13).
And voila - here's the final image (Fig.14)!
I hope you enjoyed reading this article. If you have any questions or if you'd like to see my other work, please visit: www.twilite.tk