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Making Of 'Boom'

By Guillermo Soria
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Date Added: 9th December 2009
Software used:
Photoshop, Misc
360_tid_Fig.07.jpg
At the moment, we can't really say too much about this character, but we expect he'll be one of the most peculiar ones in our upcoming short film, Z14!

Texturing!

We started painting in Photoshop over a screenshot of the modelled 3D character to define a palette scheme for texturing (Fig.01).

360_tid_fig01.jpg
Fig. 01

We were pleased with the overall look of the sketch; still, we knew a lot of details were going to be required in order to achieve the final look that we were aiming for.

First step: the face! We painted the texture in a very high resolution (Fig.02). For all those weird-looking unwrap seams we paid no heed – we would tackle that at a later phase with BodyPaint 3D!

360_tid_fig02=.jpg
Fig.02 - Click Image to Enlarge

We worked on a hand-painted base layer to define a general colour and look. After that, the details were added: lips, eyes and cheeks, as well as low opacity textures to add a bit of realism to the skin (Fig.03a – c)!

360_tid_fig03a.jpg
Fig. 03a

360_tid_fig03b.jpg
Fig. 03b


360_tid_fig03c.jpg
Fig. 03c



 
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