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Making Of 'Carnival'

By Sebastião Lopes
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, ZBrush

Lighting Setup & Rendering Settings

The lighting was setup with a VRaySun and a GI Environment; two Target Spot were placed only to affect the Hair and Fur (Fig.44).

356_tid_44.jpg
Fig. 44


Take a look at 3Dtotal Textures – I'm sure you'll find something that fits you from these amazing collections! And that's all for this tutorial! Thank you for reading and I hope you've learned something.

http://www.sl-design.com.pt

356_tid_Carnival.jpg
Final


 
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