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Making Of 'Coffee'

By Roman Samakovsky
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Date Added: 9th December 2009
Software used:
3ds Max

The Straw Mat

I used the Displacement tool to create the geometry for the mat. These are the textures I used (Fig.04). I experimented with displacing the base colour for a while, but each time the result was different from what I expected. So I eventually decided to use the original colour of the material, after adding a few coffee stains.

348_tid_IMG-4.jpg
Fig. 04

Fig.04a shows the basic material of a straw mat. The Opacitychannel is very important as it gives the material its pattern.  The Displacement tool defines the surface relief, which is why the Bumpchannel is not significant here. I then added coffee stains.

348_tid_IMG-4a.jpg
Fig.04a

As you can see from Fig.05, I used Blend tool. The technique is quite simple: Material 1 is the original mat texture with no editing; Material 2 is the same texture, but slightly tinted to imitate a darkened surface. One of the textures from Total Textures: Volume 5 - Dirt & Graffiti was used as a mask.

348_tid_IMG-5.jpg
Fig. 05

The Coffee Grinder

I also wanted to add some variety to this material, rather than use a simple texture. Again, I used the Mix map. For mixing, I used a texture from the album, Total Textures: Volume 5 - Dirt & Graffiti. Since this material needed to imitate a varnished coating, I didn't really use the Bumpchannel a lot. The patches of sunlight were done in the usual way for V-Ray rendering; Fig.06 shows the final texture.

348_tid_IMG-6.jpg
Fig. 06


The Coffee Pot

I didn't use any specific techniques to create the handle - the coffee pot itself seemed to be a more challenging and exciting task. I wanted to show black dust in its lower part and some coffee stains. I tried to do this with the help of Multi/sub-object. I divided the object into a few identified layers in order to add various materials. Moreover, for each sub-material I used Blend because I needed to see different textures of stains and dirtiness on all of the layers. The material and its structure can be seen Fig.07.

348_tid_IMG-7.jpg
Fig. 07

The final image of the work can be seen in Fig.08. I hope this article is somehow useful for you. Thanks goes to the 3DTotal team for offering me the opportunity to re-texture this image using the Total Textures collection. Thanks to all and best wishes!

348_tid_IMG-8.jpg
Fig. 08




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(ID: 114608, pid: 0) Setareh on Sun, 06 May 2012 12:32pm
How to make steam of coffee pot ?
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