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The Cursed Pirate was a project that required a lot of back and forth in terms of ideas and modelling. It started off with some doodles / thumbnail sketches on paper and ended up with a final render in Maya.

Sometimes I got lost in the look of the character, but my friends and teachers gave me some great feedback that really helped to keep me focused and on track as to how the final look would be. A lot of time and effort was spent mainly in the idea and concept creation stages.

The Cursed Pirate is a part of the scene "Death of a Spell". As you can see from Fig.00, two characters are present in this scene, but for the purpose of this Making Of, I'll be mainly focusing on the Cursed Pirate.

Fig. 00

First I started to do a lot of scribbles. Thumbnails really helped me to see the shapes and forms on paper,
and sometimes I even grabbed ideas from wood patterns or patterns on natural rocks. Basically I let my mind wander. It was abstract to begin with, but as I started developing the initial concept it all started to come together.
This was my first sketch that came through it all, which I then scanned into my computer and started tweaking in Photoshop (Fig.01).

Fig. 01

I now had a rough idea in my mind, but nothing was concrete. Nevertheless, I started doing some work with a rough base mesh in Maya, just to get a feel of how it would look in 3D (Fig.02).

Fig. 02

The more I worked on the image, the more I realised that it wasn't exactly what I was going for. It struck me as being too cartoony and I wanted something much more believable. So I drew another sketch (Fig.03).

Fig. 03

And then finally I came up with this (Fig.04).

Fig. 04

Once the idea and the concept were set, I broke my character down into little fragments of ideas. This allowed me to stay focused on how he should look like in 3D and what the mood of his environment should be. This character breakdown can be seen in Fig.05.

Fig. 05

The creation of this breakdown led to the scroll shown in Fig.06, which shows how my ideas and images gelled together and which gave me a better and more grounded mental image of what I wanted to achieve.

Fig. 06

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