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Making of 'Snail'

By Anna Celarek
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Date Added: 9th December 2009
Software used:
3ds Max

Post Production

There was quite a lot of post production work carried out on this picture: the clouds, birds, dust behind the car, headlights, reflections, parts of the foam at the snail's mouth, displacement on the back of the snail's head, details on the ground, and so on. You can compare the "naked” render (Fig.19) with the final and finished image (Fig.20).

336_tid_19.jpg
Fig. 19


336_tid_20.jpg
Fig. 20

I hope this insight into my workflow has been useful to you in some way. If you have any questions at all, please feel free to drop me an email.
 
 
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