So all the objects were ready now (Fig.22) - time to move onto materials.
Working with materials I wanted to achieve the maximum expression by means of simple facilities. I also had to show the scratched plastic of the main object - I thought it was important to give the correct impression of this old toy. Fig.23 shows material used for Macros' body; I used a Blend material.
Fig.24 - 25 detail two similar materials. The reason for combining them is revealed in the difference of the Refl. glossiness.
Fig.24 - Refl. glossiness = 0.5; this layer gives mild reflection to the material
Fig.25 - Refl. glossiness = 0.83; this layer gives clear glare to the material
Fig.26 - This shows the material of the blue plastic used for Macros; one and the same material was used to create all blue details - the difference is in the overlapping of the scratches