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Making Of 'Dream'

By Michail Kalinich
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Date Added: 22nd June 2009
Software used:
3ds Max, V-Ray

Fig. 16 – Fig. 21 detail the modelling of extra objects in the scene. When modelling these objects I used the same principle, working from simple to complex, building up the details. However, in contrast to the model of Macros, I didn't use the Nurbs Toggle here. In order to make the smooth shapes I instead used Smoothing Group. I did this in order to optimise the scene and avoid the redundancy of polygons. Fig.19 and Fig.21 present the models of a TV set and a games console; created by means of this method, they look good and contain only a few polygons.

334_tid_fig15.gif
Fig. 16

334_tid_fig16.gif
Fig. 17

334_tid_fig17.gif
Fig. 18

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Fig. 19


334_tid_fig19.gif
Fig. 20

334_tid_fig20.gif
Fig. 21



 
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