Fig. 16 - Fig. 21 detail the modelling of extra objects in the scene. When modelling these objects I used the same principle, working from simple to complex, building up the details. However, in contrast to the model of Macros, I didn't use the Nurbs Toggle here. In order to make the smooth shapes I instead used Smoothing Group. I did this in order to optimise the scene and avoid the redundancy of polygons. Fig.19 and Fig.21 present the models of a TV set and a games console; created by means of this method, they look good and contain only a few polygons.