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Making of 'The Special One'

By Malanjo
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop
And here is a Mental Ray skin shader (from Jonas Thornqvist - I just scripted a new slot for normal map application) (Fig.07).

332_tid_fig.07.jpg
Fig. 07

The final step was to do the compositing of the different passes. My main inspiration for this stage of creation came from Jean Auguste Dominique Ingres' paintings, mainly the lighting approach. I did all the compositing work in Photoshop, and here are some of the passes (Fig.08).

332_tid_fig.08.jpg
Fig. 08


Et voilá, that's it! Thanks for reading this Making Of article. The final image has been featured in the 3DTotal Character galleries, and the print version will also be published in the upcoming Exotique 4 book.

Really, thanks once again to all and best wishes!

332_tid_Final.jpg
Final Image



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