And here is a Mental Ray skin shader (from Jonas Thornqvist - I just scripted a new slot for normal map application) (Fig.07).
The final step was to do the compositing of the different passes. My main inspiration for this stage of creation came from Jean Auguste Dominique Ingres' paintings, mainly the lighting approach. I did all the compositing work in Photoshop, and here are some of the passes (Fig.08).
Et voilÃ¡, that's it! Thanks for reading this Making Of article. The final image has been featured in the 3DTotal Character galleries, and the print version will also be published in the upcoming Exotique 4 book.