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Making Of 'Italian Food Shop'

By Giorgia Baldissera
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Date Added: 9th December 2009
Software used:
3ds Max

In Fig.13 you can see the high poly model in a T-pose, and in Fig.14 I have detailed the wireframe of the model. The hair was created with Ornatrix for 3D Studio Max.

321_tid_fig.13.jpg
Fig. 14

321_tid_fig.14.jpg
Fig. 15

I included the character model in the "food shop" scene file and used the low poly model to find a nice pose in which to put him (Fig.15). I applied the skin wrap modifier to the high poly model so that it corresponded with the low poly model.

321_tid_fig.15.jpg
Fig. 16

About the lighting, I used sunlight, some sky portals at the windows, and some omni lights to add a specular effect. I then composited the outline level (Fig.16), in multiply, over the final render (Fig.17) in order to achieve that cartoon effect!

321_tid_fig.16.jpg
Fig. 17

321_tid_fig.17.jpg
Fig. 18

The hair was rendered separately with the scanline engine and then later composited over the final image (Fig.18 - 19).

321_tid_fig.18.jpg
Fig. 19
321_tid_fig.19.jpg
Fig. 20


And finally, I concluded the post-production work in Photoshop (Final).

321_tid_final.jpg
Final Image




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