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Making Of 'Girl's Experience'

By Jiri Adamec
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Date Added: 22nd June 2009
Software used:
3ds Max, Photoshop, mental ray, ZBrush

318_tid_Fig.06_Referenc_2.jpg
Fig. 06

318_tid_Fig.07_Referenc_3.jpg
Fig. 07

Modelling

The modelling element of this image was quite a routine operation, and not all that enjoyable. To model both women I used my basic character, Monica (which you can buy if you go to the 3D Shop section on my website,
(http://www.a-stil.cz). I did my best to pose the rigged model, and I added Edit Poly and moved and rotated them in Max if I needed. I sculpted the final forms in ZBrush (Fig.08 - 10).

318_tid_Fig.08_Modeling_1.jpg
Fig. 08

318_tid_Fig.09_Modeling_2.jpg
Fig. 09

318_tid_Fig.10_Modeling_3.jpg
Fig. 10


Various decorative elements of the sofa or suitcase were modelled in Max (Fig.11 - 12). If it was possible I created a plane only and did the relief in ZBrush.

318_tid_Fig.11_Modeling_4.jpg
Fig. 11

318_tid_Fig.12_Modeling_5.jpg
Fig. 12

Texturing & Shading

Both women have the same skin texture with only minor adjustments, because making an image such as this is very time-consuming. I knew that the light from outside that I was going to use would light up some elements of the women and leave other parts of them in the shade, behind the visible ray of light coming from the window, so I didn't beat myself up too much about using the same skin texture for both women (Fig.13).

318_tid_Fig.13_TEXTURING_SHADING_2.jpg
Fig. 13

 



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