Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

3DTotal.com logo
 
Shop
Tutorials
Textures
Galleries
Forums
Submit
 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Guitar At Construction Site'

By Alexander "shultz" Nadein
| Your Rating:
starstarstarstarstar
(1 Votes)
| 24349 Views
| 0 Comments
| Comments 0
Date Added: 20th October 2009
Software used:
3ds Max, Photoshop, modo, Misc

317_tid_image_13.jpg
Fig. 13
317_tid_image_14.jpg
Fig. 14
317_tid_image_15.jpg
Fig. 15

And final result close up (Fig15, Fig16, Fig17, Fig18, Fig19, Fig20 and Fig21).

317_tid_image_16.jpg
Fig. 16
317_tid_image_17.jpg
Fig. 17
317_tid_image_18.jpg
Fig. 18

317_tid_image_19.jpg
Fig. 19
317_tid_image_20.jpg
Fig. 20
317_tid_image_21.jpg
Fig. 21

Texturing

Mapping was another area where I didn't have any issues - Modo have very good tools that allow you to make a UV map quickly. Only some of the objects had to be unwrapped, others needed a simple box or planar mapping, and some didn't need any mapping at all.

For the environment, I used textures from cgtextures.com (Fig22, Fig23, Fig24 and Fig25).

317_tid_image_22.jpg
Fig. 22
317_tid_image_23.jpg
Fig. 23

317_tid_image_24.jpg
Fig. 24
317_tid_image_25.jpg
Fig. 25

You can see how I made the texture for the concrete wall (Fig26).

317_tid_image_26.jpg
Fig. 26

When I made the grill for the amplifier and cab, I used four pairs of textures, opacity and normal maps. This method allowed me to use several small tiled textures instead of one huge texture, while at the same time it still looks like a high resolution map (Fig27 and Fig28).

317_tid_image_27.jpg
Fig. 27
317_tid_image_28.jpg
Fig. 28

Here you can see other textures that were used (Fig29).

317_tid_image_29.jpg
Fig. 29


Adjusting materials is pretty simple in Modo as it doesn't have tricks and fakes, such as VRay has. Combining
BSDF layers with different material properties is the only ruse I used. Glossy with rough gave an interesting effect,
but remember: more layers means more render time. These images show some of the materials that were used
(Fig30 and Fig31).

317_tid_image_30.jpg
Fig. 30
317_tid_image_31.jpg
Fig. 31



 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

DOF Tutorial Part I



Keywords: object, scene, dof, depth, field, max,

Go to tutorial
starstarstarstarstar (0)
Comments 0 Views 7033

Tutorial

Riding a Bicycle



Keywords: character, object, bicycle, bike, max,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 10353

Tutorial

Introduction to Procedural texturing



Keywords: texturing, procedural, wood, teapot, object,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 5559

Tutorial

Making Of 'The Brown Teapot'



Keywords: object, teapot, brown, poo,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 11992
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment