I wanted to keep the texturing on the character to a minimum and so took advantage of the Sub Surface Scattering tools in Modo. They are extremely easy to work with and deliver amazing results quickly! I tweaked the attributes until I got the look I was going for (Fig.05 - 06).
I was extremely happy with the final render but thought I could add some interest with a bit of compositing in Photoshop. I used a scan of a negative from my very first roll of film that I destroyed during a college photography class. I didn't have the heart to throw it away and over ten years later I'm glad I didn't. I think it made for a perfect framework for my new character (Fig.07)!
The following day I created Bonnie using the same methods used for Ivan, and really focused on trying to create a unique female character that showed as much personality as possible, without being "in your face" (Fig.08).
Sometimes it's important to explore different styles and stray from the norm!
I hope you have enjoyed this insider look at the creation of Ivan and Bonnie. Thanks to 3DTotal for the opportunity to share this with you on this amazing site!