The composition of the textures for the material maps can be seen in Fig.07b. Note: The fringes of the hat and the jacket were mapped with a tileable texture of rope, which was created from a 3D model.
The material for the buttons can be seen in Fig.07c.
Texturing for the trousers was done entirely with the polypaint technique in ZBrush, without using any base textures. You can see the material in Fig.08 - 08a.