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Making Of 'LeChuck the Zombie Pirate'

By Luis Arizaga
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Date Added: 22nd June 2009
Software used:
3ds Max, Photoshop, mental ray, ZBrush

296_tid_fig_06b.jpg
Fig. 06b

The Jacket:

The material can be seen in Fig.07 – 07a.

296_tid_fig_07.jpg
Fig .07

296_tid_fig_07a.jpg
Fig.07a

The composition of the textures for the material maps can be seen in Fig.07b. Note: The fringes of the hat and the jacket were mapped with a tileable texture of rope, which was created from a 3D model.

The material for the buttons can be seen in Fig.07c.

296_tid_fig_07b.jpg
Fig. 07b

296_tid_fig_07c.jpg
Fig. 07c


Trousers:
Texturing for the trousers was done entirely with the polypaint technique in ZBrush, without using any base textures. You can see the material in Fig.08 – 08a.

296_tid_fig_08.jpg
Fig. 08

296_tid_fig_08a.jpg
Fig. 08a



 
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