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Making of 'Spray It'

By Peter Chan
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Date Added: 9th December 2009
Software used:
Photoshop
295_tid_final.jpg

Let's Start

I always rough out my compositions for my images first so I can get a feeling of the final image in my mind before starting any work on the piece. So here in Fig.01, I did my composition study, and then moved on to rendering the girl in the pencil sketch to achieve the 3D form of the figure. I continue to achieve a sense of the pose and structure of the figure, with both lines and shade, until I am ready to scan it in and work digitally.

295_tid_fig01.jpg
Fig. 01

Note: For this illustration I worked very expressively and rough. I worked very much like a traditional painting as I painted over most of my line and shade work further on in the process.

So I scanned in the pencil shaded sketch at 300 dpi in grayscale, go to image>adjustments>levels and play around with the settings to clean up the sketch a bit, and finally I can start rendering the figure in Photoshop (Fig.02).

295_tid_fig02.jpg
Fig. 02

First, I set the lines to multiply and painted under the lines to get the general light and shadow down. I grabbed the smudge tool in Photoshop and smudged my pencil lines to smooth them out. When I'm done the general shadows I flattened the line-art layer to my general tones. After I'm done all this, I made a new layer on top of the line art and started painting over the whole figure (Fig.03).

295_tid_fig03.jpg
Fig. 03

This stage was very important for this piece, as it pretty much decides the whole light source of it. I made sure I suggested the muscles, bones with tones. Also, I wanted to have enough contrast in the figure, lights, mediums, and darks. When I'm done all this, I made a bigger file and canvas, pasted this figure onto it and started to bring in the other elements in pretty much black and white still (Fig.04).

295_tid_fig04.jpg
Fig. 04


I did the graffiti design here also and worked out every other element. The textures in the edges are all texture brushes effects; you can download these brushes from different artist's blogs or websites, such as the texture brushes Linda Bergkvist (http://www.furiae.com/) Goro Fujita (http://www.area-56.de/) . But some of the brushes I actually used in the piece was created by myself. Look up texture brushes in a search engine for some fast links. So after all the black and white version of your illustration is done. Its time to move on to the colour!

Since I pretty much already have all my tones and shades worked out now in black and white all I need to do now is add colour. Since I have all the tones worked out, I don't need to worry about tone when I add colour. So as you can see in Fig.05, I made a new layer, set the mode of the layer to overlay and painted each part of the figure in one flat colour. Here I used a beige/brownish colour for the skin, a dark blue for her jeans, dark brown for her top, etc.

295_tid_fig05.jpg
Fig. 05

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