In Fig.11 you can see the completely textured upper part of the model.
When I was done with texturing, I started adding color. In this case I used a polypainting technique. Basically, you select a brighter matcap material, preferably white matcap, and start painting directly onto the model (Fig.12).
The next stage is the rendering. As you can see in Fig.13, at this point the model was already posed and prepared for the rending of different matcaps for later compositing in Photoshop.
In the compositing, I placed additional smoke, and water drops. The smoke was partially derived from photos and partially painted. The water drops were painted in Photoshop. You can follow this link to download my PSD layer setup for painting water drops. When you arrive at the page, just scroll to the bottom to download zipped file: http://www.zbrushcentral.com/zbc/showthread.php?t=72411&page=4
The final image can be seen in Fig.14. On the sides, you can see the different matcap combinations used to create the image.