Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

3DTotal.com logo
Shop
Tutorials
Textures
Galleries
Forums
Submit
 
1 | 2 | 3
Making Of 'My Ten Wheel House'

By Daniel Iulian Vijoi
| Your Rating:
starstarstarstarstar
(0 Votes)
| 1401 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
Photoshop
281_tid_Fig-17.jpg
Hello, my name is Daniel Iulian Vijoi and I'm lead artist at AMC Studio, a Romanian game development company based in Bucharest.

This illustration was made for fun, the purpose was to try something different from what I usually do – game art. I wanted to picture here something that is more of a lifestyle than a few objects gathered around; there's something about the pleasure of driving and loving everything about cars. I took my inspiration from American hotrods and brought in iconic items to get a better feeling about the scene. Those guys are living there, everything they do is about cars, driving and roads; that "thing” is their home. They have everything they need in that wheel house: fuel, gas, water, satellite television, cinema and even a generator under the carriage. This could be something between cartoony and real, something you can picture it in a movie like Pixar's Cars or in a similar environment.

Here are some images I gathered for inspiration from the Internet (Fig.01). From these references I started with a quick, simple sketch, just to put all the elements on paper, later starting to detail each one of them (Fig.02). Based on the sketch, I started adding base colours, shading and detailing some areas (Fig.03).

281_tid_Fig-01.jpg
Fig. 01

281_tid_Fig-02.jpg
Fig. 02

281_tid_Fig-03.jpg
Fig. 03


Here I've detailed how I painted the leather area on the base drawing using the Smudge tool in Photoshop (Fig.04). I put the smudged layer, set to Multiply, over the coloured area. This was how I started out with most of the details. Here is a step by step similar process, starting with some very simple lines and working towards a very nice fabric (Fig.05). It is very helpful to study at home, or on the Internet, to see how different materials look when exposed to light. You can achieve this result with the Blur tool as well, but you have much more control over the shading with the Smudge tool.

281_tid_Fig-04.jpg
Fig. 04

281_tid_Fig-05.jpg
Fig. 05

 
1 | 2 | 3
Related Tutorials

Tutorial

Making Of 'Asteroid N351'



Keywords: animation, character, cartoon, alien,

Go to tutorial
starstarstarstarstar (0)
Comments 1 Views 8016

Tutorial

Making Of 'Blue Bird Fishing'



Keywords: character, animal, bird, cartoon, scene,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 5177

Tutorial

Making Of 'Zombie In The Closet'



Keywords: creature, zombie, monster, cartoon,

Go to galleries 1
starstarstarstarstar
Comments 1 Views 13543

Tutorial

Making of 'Private Goofy'



Keywords: character, cartoon, animal, goofy,

Go to galleries 1
starstarstarstarstar
Comments 8 Views 18283
Readers Comments (Newest on Top)
avatar
(ID: 119402, pid: 0) Hussain on Wed, 23 May 2012 11:40am
I don't think I'm gonna be like you but I'll do my best to be :)
Add Your Comment