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Making of 'The Gift'

By Mohamed Abuyhia
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Date Added: 2nd July 2009
Software used:
3ds Max, Photoshop, V-Ray
Please note: the time of the render was more than 63 hours because of the number of polygons (nearly 2.5 million) and also the size of the picture (4000x3000). This was the result of the render (Fig.25).

By this point, I hadn't quite finished the render as there was a second stage which involved rendering some volumetric lights and merging this with the V-Ray and target direct lighting. I started by hitting "Save As" to save the original file. Next I deleted all the lights except for the target direct light, but this time I selected the type of shadow "shadow map" with the addition of "volume light effect" and made sure that I'd turned off the V-Ray environment. I then selected all the geometry, assigned it a V-Ray material using black for the colour and then repeated the rendering again. This foggy lighting was the result (Fig.26).

[imgf:26]

[imgf:27]

Post-production

At this stage I imported the composition into Photoshop. Then I merged the fog picture into the original picture by changing the layers to screen and giving it opacity 60% (Fig.27). Inside this great program, I was able to correct the colours and I also added some simple effects by using the brushes and the pretty plug-in "color efex pro 3.0" to add atmosphere to the scene (Fig.28). And here is the final result (Fig.29).I hope you found this Making Of useful and if you have any questions about it, don't hesitate in sending an email to me. Very best wishes and a special thanks to everyone at 3DTotal!

[imgf:28]

[imgf:29]

[imgf:30]
 



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