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Making of 'The Guards'

By Alexey Kashpersky
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, mental ray, ZBrush
274_tid_21.jpg
Fig. 21

When the texturing of the main character was finished, I had 6 different maps for him, each with a resolution of 4096x4096 pixels (Fig.22). I could then move onto the clothing of the beast. 

274_tid_22.jpg
Fig. 22

To create the effect of drawings on the creature's skin, I created 2 new alpha brushes (Fig.23 – 25).

274_tid_23.jpg
Fig. 23

274_tid_24.jpg
Fig. 24

274_tid_25.jpg
Fig. 25

For the fabric I achieved the effect of brilliance by laying the alpha of a fabric image in the specular map channel (Fig.26).

274_tid_26.jpg
Fig. 26

I imported all of the stages into 3ds Max (Fig.27).

274_tid_27.jpg
Fig. 27


For the lighting setup, please see Fig.28.

274_tid_28.jpg
Fig. 28

 
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