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Making of 'The Guards'

By Alexey Kashpersky
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, mental ray, ZBrush
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Hello, my name is Kashpersky Alexey (aka RIDDICK). I'd like present in this article the process of creation of my latest work, "The Guards" (Fig.01).

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Fig. 01

I outlined a quick sketch using pencil on paper, and then realised that it was necessary to extend the hind legs - so I did (Fig.02).

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Fig. 02

As I was working on the sketch I remembered the work of another artist, and with that the concept of a jumping creature was born (Fig.03). I even did a sculptural sketch in ZBrush, but gave up on it (Fig.04). I wanted the monster to be of my own design and creation, right from the end of the tail to the tips of the tusks. Which is why, the next day, I started with the primary planning in ZBrush.

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Fig. 03

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Fig. 04

I started from ZSpheres, lining them up to create a basic form, and then modelled from there (Fig.05). I continued sculpting and establishing the basic masses. When you model anything in ZBrush, it's much more comfortable to work with two monitors. On one, have your sketch and reference images on the musculature, and so on, and on the other have your ZBrush work open. Most attention needs to be given to the anatomy of your model. Even if I'm modelling a fantastic creature, I always start off with the anatomy of animals that are most similar to my concept creation, for better understanding whilst I sculpt, making for a more believable model.

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Fig. 05


At this stage, before creating a model of the horseman, I tried the model of the BMP out with a basic male model to determine the correlation between the sizes of man and beast. Once I was happy, I could continue modelling further (Fig.06).

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Fig. 06

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