In this Making Of article, I'll primarily be investigating the rendering and lighting adjustments for my neo-classical livingroom scene. In the first instance, I activated the Maxwell render and set the materials in the Material eEditor to Maxwell materials.
Lighting
The numbers shown in Fig.01 indicate the light locations in the scene. I considered the scene to be in the real world, and therefore located the light sources depending upon where the light would spread in real life. In this scene, I chose the light sources to be boxes. Of course, for these objects to spread light, they needed to be emitters. To achieve this, I opened the Material Editor and applied emitters to the boxes (Fig.02).

Fig. 01

Fig. 02
Since I was using multilight in this scene, the below watt values here (Fig.03) were not that important or effective on the overall result of the scene's lighting.
EMITTER NO RGB WATT
1 255,255,255 2500 W
2 255,255,255 2500 W
3 255,255,255 2500 W
4 255,114,0 60 W
5 255,114,0 60 W
6 255,114,0 45 W
7 255,114,0 45 W
8 255,114,0 60 W
9 255,114,0 100 W
10 255,114,0 60 W
11 255,114,0 150 W
12 255,255,255 2500 W
13 255,255,255 2500 W
Fig.03
Multilight
In the Multilight menu I encountered a control panel which looks similar to an equalizer. It was here that I could adjust the strength of the lights.
Fig. 04
As seen here (Fig.05a – d), it was possible to achieve effective results using Multilight. Keep in mind though that it's very useful to set the RGB value to 242, 242, 242, instead of 255, 255, 255, if you want to achieve less noise on white walls!
Fig. 05a
Fig. 05b
Fig. 05c
Fig. 05d