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Making of 'The Sentinel'

By Konstantin Schönberg
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop
This was the original render (Fig.06); the next step was to do some post-production work to make it look more interesting

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Fig. 06

I used over sixteen layers with different adjustments like brightness, contrast, saturation and hue. Here are some of the most important layers (Fig.07). The background was just a random texture with some contrast correction and a rendered lighting effects filter. To achieve this glow effect you can go to Select > Colour Range and then use the Gaussian Blur filter. I also did this with the eyes of the Sentinel, too. The Ambient Occlusion layer was also very important to give the image more depth (Fig.08 - final).

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Fig. 07


264_tid_Fig08.jpg
Fig. 08 - Final Image

Thanks for your time and special thanks go to Okazaky and Zom-B! Thank you!



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