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Making of 'The Tribe!!!'

By Sreenath
| Your Rating:
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Date Added: 22nd October 2009
Software used:
Photoshop, Maya, mental ray
263_tid_Fig-08.jpg
Hi guys, I'm Sreenath from God's own country: India. It's been three years since I started working as a CG artist for a small animation company. Along with this, I'm currently doing a graduate degree in visual communication.

This is the first CG work I've ever submitted to a CG website and indeed am happy that my first work has been selected by a popular website like 3DTotal.com! I did this work in my free time in the studio and I wouldn't have been able to complete it without to help of my colleagues, namely Jayesh Paroli and Sajeesh M.K – thanks guys!

The spark that led to this work was a sudden one and as usual, I gathered some reference materials together from the internet (Fig.01). And without further ado, I am happy to give you the Making Of "The Tribe!!!”.

263_tid_Fig-01.jpg
Fig. 01

Modeling

I used Maya for the most of the process, apart from when I used Photoshop for texturing and compositing. The monkey character and all the props were done by using the polygon box modeling method. I used extrude, split polygon, insert edge loops etc while modeling the character (Fig.02). Good references helped me model the mushroom, stones, drum and land. I started with base objects like a cylinder and box for modeling the bamboo, drums, mushroom etc (Fig.03).

263_tid_Fig-02.jpg
Fig. 02

263_tid_Fig-03.jpg
Fig. 03


Texturing and UV

Most of the objects were textured using Photoshop. First I unwrapped almost all of the objects. The Maya UV tool is an excellent tool that helped me to do that. Here I used cylindrical mapping and rendered it on 2k resolution (Fig.04).

263_tid_Fig-04.jpg
Fig. 04

 
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