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Making of 'The Prometheus'

By Marco Türr & Sebastian Skupch
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, Mudbox, V-Ray
262_tid_fig.14.jpg
Fig. 14

262_tid_fig.15.jpg
Fig. 15

262_tid_fig.16.jpg
Fig. 16

262_tid_fig.17.jpg
Fig. 17

262_tid_fig.18.jpg
Fig. 18


Here are the VRay material settings we used for the basic paint. The settings were not set up for realism, but only to achieve the desired look in our final composition. We use some different settings for studio renderings etc (Fig.19).

262_tid_fig.19.jpg
Fig. 19



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