Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making of 'The Prometheus'

By Marco Türr & Sebastian Skupch
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 59224 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, Mudbox, V-Ray
The panel was quite detailed, as we always wanted to have the option of making really close-up renderings (Fig.08).

262_tid_fig.08.jpg
Fig. 08

One of the trickiest parts was surely the propeller. It's shape was not easy to recreate and we knew that small mistakes could disturb the whole look of the aircraft afterwards. We started by projecting instances of shapes from every view to create the propeller (check out the picture to see what we mean)(Fig.09 & Fig.10).

262_tid_fig.09.jpg
Fig. 09

262_tid_fig.10.jpg
Fig. 10

After adding all the remaining parts and details, we decided to actually model the screws instead of just painting them with the maps. This again gave us the possibility of rendering really close views. Here you can see how many screws we had to place all around The Prometheus (Fig.11).

262_tid_fig.11.jpg
Fig. 11


And finally, here is the finished model with the meshsmooth applied (Fig.12).

262_tid_fig.12.jpg
Fig. 12

Texturing

Most of the texturing part was realized with the help of Mudbox 2009, which allowed us to finish all of the texturing within about two days. We created stamps for every part, which could later be projected onto the model in Mudbox. Some final touch-ups of the maps and colour corrections were done in Photoshop. For every screw on the fuselage we created a small dot in a separate bump map to simulate a decent dent in the final rendering. To realize the typical dents of the covered wings, we painted some normal maps (Fig.13 - Fig.18).

262_tid_fig.13.jpg
Fig. 13



< previous page next page >
 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Gallery Image.



Keywords: character, scene, planeswalkers, pantheon,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 2 Views 93507

Tutorial

Gallery Image.



Keywords: cross, girl, planet, space, futuristic,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 39233

Tutorial

Gallery Image.



Keywords: scene, explosion, rocket, aircraft, rubble,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 17520

Tutorial

Gallery Image.



Keywords: Making of, Project, Arch-viz, Building, Architecture, Lighting, 3ds Max

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 2 Views 19576
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment