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Making of 'The Prometheus'

By Marco Türr & Sebastian Skupch
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, Mudbox, V-Ray

Rendering and composition

After we'd taken a suitable backplate picture, we had to do some corrections in Photoshop to clean up the background. The HDR-environment was taken with a SpheronVR cam, provided by our university (Fig.20 - Fig.22).

262_tid_fig.20.jpg
Fig. 20

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Fig. 21

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Fig. 22

After matching a VrayPhysicalCam in 3ds Max and adding The Prometheus, we created a VrayDomeLight with the HDR assigned to illuminate the whole scene. Here you can see the render-settings we used and the final composition without any colour correction etc (Fig.23 - Fig.24).

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Fig. 23

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Fig. 24


Finally, after some more corrections and touch-ups in Photoshop, this was our final composition (Fig.25).

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Fig. 25

We hope you liked our overview and the final result of this project. Special thanks to the 3D-Total team, Skip Stewart (www.skipstewartairshows.com) and our professors at the University of Applied Sciences in Kaislerslautern for supporting us with ideas and critiques and providing the necessary software.

If you've got any more questions about this project, feel free to contact us!



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