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Making Of 'Time Under The Trees'

By Alfa Smyrna
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Date Added: 20th August 2009
Software used:
3ds Max, V-Ray
For rendering the fog effect, I used the VrayEnvironment Fog. I rendered it as a separate layer with a black-matte material in override and composited it later in post-production. You can view the settings below (Fig.30).

260_tid_Fig.30.jpg
Fig. 30

Post Production

I used Photoshop for the post-production. These were the very basic steps such as Curves and Color Correction – nothing particularly special.

For the rain drops on the glass, I painted a texture of black and white raindrops in Photoshop. Then I mapped this onto glass in max and made a render mask of this texture on glass. With this mask, I applied a couple of filters on glass and made the effect (Fig.31 & Fig.32).

260_tid_Fig.31.jpg
Fig. 31

260_tid_Fig.32.jpg
Fig. 32


And here are the final scenes: Dusk (Fig.33), Summer (Fig.34), Autumn (Fig.35) Fog (Fig.36) and Rain (Fig.37).

260_tid_Fig.33.jpg
Fig. 33

 
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