After I made the models, I needed to organize the workflow for the variations in the models due to seasonal changes:
I needed some falling leaves on the ground for the autumn scene
For the same reason, there should be less leaves on the trees as compared to the summer scene
For the foggy scenes, I wanted to have the trees without leaves because they would then provide a stylish silhouette in the fog.
I wanted to add some water puddles for the "after the rain" scene
So I started from the trees and made two variations of the same model, one with less leaves and one with no leaves.
I saved these models to use later as I progressed with the project.I used exactly the same method for the autumn scene ground. I just added a leaf mesh to the stone cluster and repeated all the steps (Fig.11).
Most of the other changes are in the texturing stage.
I unwrapped most of the models. This gave me the chance to paint textures as I wanted for every different lighting rig. I found this was the most direct and easiest way for me as it meant I had full control over the textures. Â I was able to paint all the marks of time and weather on aged materials and I could also easily handle the leakages and holes. I was even able to paint the leakage going inside the hole in the concrete and coming out again, or the handprint on the glass (Fig.12 - Fig.19).