Materials of Objects - Basic Chrome
Some blurriness was added specially to the reflections on the chrome-plated surfaces; the objects were visually not lost in their own reflections and their form was easily readable.
Fig.46 – Basic chrome
Materials of Objects - Tyres
For the tyres I used 2 materials on the basis of the following adjustments:
Fig.47 – Basic tyre material Fig.48 – Bump map Fig.49 – Displace map
Materials of Objects - Car Paint
This is my special secret! I will tell you simply that car paint consists of three layers, each having different parameters for Reflection and Refl. Glossiness.
Materials of Objects - Headlight Glass, Etc
To strengthen reflections, I put an Output map into the Reflection channel.
Fig.50 – Main light glass Fig.51 – Additional light glass
(Other materials were simple in their adjustments and do not therefore demand special descriptions.)
Rendering
Besides the basic image I also rendered some other passes: VrayReflection and VraySpecular. These helped in the final processing stage of the image in Photoshop.
There were render adjustments which I used to render image at a size of about 3500 x 2600 pixels. Fortunately, I took great care of the optimisation of my render adjustments, because I usually rendered my work at night and so had the opportunity of the network rendering using several powerful machines!
Fig.52 – 54 – Render adjustments - Click to enlarge images
Post- Processing
(Unfortunately, my initial render passes were not kept, so I will simply show you the further actions on a picture rendered with another camera, but with the same adjustments.)
I opened up all the render passes from the renderings in Photoshop, collect them all in one file. On the bottom layer I kept the basic image with colour correction, brightness/contrast filters, etc. In general, what this does is creates a picture which is more natural-looking. Furthermore, there was a layer with reflections which helped to easily control the intensity of reflections, because adjusting them all directly in Max was difficult enough! Then there was a Vrayspecular layer, which I gave a Gaussian Blur filter and altered its Brightness/Contrast. There was one layer for an additional Glow effect, and the final two layers were added using the Overlay layer blending mode.
Fig.55 – Layer 1 – Colour Correction Fig.56 – Layer 2 – Opacity 4-8%, Blending mode: Normal
Fig.57 – Layer 3 – Gaussian Blur, Brightness/Contrast, Fig.58 – Layer 4 – Soft white Brush, Blending mode:
Blending mode: Overlay Overlay, Opacity 10-20%
Here are final images received from the above direction (Fig.59 – 61).

Fig. 59

Fig. 60

Fig. 61
Finally, I wish to give many thanks to everyone who has assisted and supported me, and I hope this making of will be useful for some people. I wish you all many creative successes!