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Making of 'Satyr Statue'

By Wesclei Barbosa
Web: Open Site
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Date Added: 16th May 2011
Software used:
3ds Max, Photoshop, ZBrush


I used decimation to reduce the polygon count to around one million for the entire model, so I could export it to Max and started to set up my render (Fig.22).

25_tid_fig22.jpg
Fig. 22

For the final scene I created a curtain for the background. Ok, so now it was time to set up my render in V-Ray. I always start with a very low preset and play with lights. I created two V-Ray lights - Key light and Back light - and used a HDRi to create a Fill light and get some colors to guide the mood of the scene. Here are the settings for the lights (Fig.23).

25_tid_fig23.jpg
Fig. 23

And here you can see the results, Key (Fig.24), Back (Fig.25) and Fill (Fig.26), using a simple shader for the entire scene.

25_tid_fig24.jpg
Fig. 24
25_tid_fig25.jpg
Fig. 25
25_tid_fig26.jpg
Fig. 26


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Readers Comments (Newest on Top)
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(ID: 42723, pid: 0) Adar on Tue, 17 May 2011 4:07pm
Isn't this Katon Callaway's sculpt concept and design? http://beta.workshops.cgsociety.org/mod/coursepix/pix.php/134/banner_large
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(ID: 42671, pid: 858704) Wesclei (Forums) on Mon, 16 May 2011 3:48pm
Mais um trabalho que merece aplausos, estou orgulhosa de vc...
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