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Making of 'Tough Love'

By Etienne Jabbour, Slide Ltd
Web: Open Site
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, Mudbox, mental ray, ZBrush
Thorsten Hartmann's PhotoStudio (http://www.infinity-vision.de/PhotoStudio) provides - among other things - a central location for tweaking the multitude of 3ds Max settings to do with exposure, glare, depth-of-field, colour-correction and gamma. It's also great for zeroing all of these, to get a nice clean render from which the process of balancing can start. Its main purpose is to create beautiful and polished renders, but we actually put it to use as part of the paintover process, exploring what needed to be done via quick tweaks in PhotoStudio before going back to the scene and getting the same effect from the scene lighting rather than in post.

We kicked out nightly renders over the course of the project (some examples in Fig.16 - 17) at high enough resolution to ensure we could see the day's changes in a realistic context. Frame sizes varied between 2500px and 4000px high. For those interested, our PCs are Q9450s (single quad cores) with 8GB each, running Vista x64. The scene plus textures eats up about 6GB when loaded - this could have been optimised, but wasn't really necessary for this project.

248_tid_Fig.13a.jpg
Fig. 16
248_tid_Fig.13b.jpg
Fig. 17


The Result

So there we are - a whistle-stop tour of what was involved in bringing together Tough Love. We hope you've enjoyed both the article and the final image. Thanks for reading.

248_tid_Final.jpg
Final Image
 



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