Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

3DTotal.com logo
 
Shop
Tutorials
Textures
Galleries
Forums
Submit
 
submit tutorial
1 | 2
Making Of 'Why your Birthday Card is late'

By Gatchaman
| Your Rating:
starstarstarstarstar
(1 Votes)
| 3658 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Photoshop

Stage 5: No matter how good one can be, when you are deep into your artwork, there will always be something you miss out. i had been collecting comments from trusted artist friends throughout the work progress. One such simple yet useful suggestion is to remove the smoke covering the bottom part of postman on scooter. This makes him stands out so much better in the foreground & thus enhanced the sense of depth in the image. Initially i had added the smoke trail to emphasize a skidding stop, which is still valid, so I only toned it down below the scooter. You can see the difference of this simple deed comparing the images. On the other hand, although all the inputs i have received are sound, good judgment is essential on my part to determine what is appropriate to the artwork.

As mentioned earlier, i tilted the postman to a greater extend & showed more of his left side towards the camera. His swerving halt to the left reads better this way, & conveys his surprise reaction more effectively, even without showing his face.

I also added in details on the left building which defines the background as an Asian cityscape. This adds more believability despite the incredible scenario, and gives better sense of scale & dimension of the different elements in relation to one another.

245_tid_wybcl_08.jpg
Stage 6: More details like wear & tear, dirt & cracks are added by hand & photographic elements, with loads of useful Total3D textures. There are some key things I pay attention to while detailing the ruins. First is to make sure there is never a totally straight edge. Next all the tile lines on the surface should have varying thickness & intensity, and may even be broken. Last thing is that the surface should be evenly colored. As to the fur, i did not use any complex techniques. It is merely a meticulous & repetitive process of laying strokes & strokes of color on top one another while always bearing in mind the surface lighting. Later, i made sure the fur has enough dirt on it to show that the bears have indeed been fighting fiercely in that environment for a while.

245_tid_wybcl_11.jpg

Final Artwork

To conclude, I would like to thanks 3Dtotal for featuring my artwork, and also Ray Toh ( http://torei.deviantart.com/ ), Chungee Ooi & Jerome Moo ( http://www.jeromoo.com/ ) for their valuable inputs to make this piece of work better.

To see all the work-in-progress images, go to http://www.23hq.com/gatchaman/album/1004406

All questions are welcomed at . Thank you very much for reading!

245_tid_wybcl_12.jpg

 
1 | 2
Related Tutorials

Tutorial

Making Of 'Brutus'



Keywords: character, male, human, clay, bust,

Go to tutorial
starstarstarstarstar (13)
Comments 1 Views 31574

Tutorial

Character Rigging



Keywords: character, model, rigging, max,

Go to galleries 1
starstarstarstarstar
Comments 1 Views 33136

Tutorial

Making Of 'The NS5'



Keywords: character, robot, droid, ns5,

Go to galleries 1
starstarstarstarstar
Comments 1 Views 26588

Tutorial

Making Of 'Kogaion Bot'



Keywords: character, scene, robot, transform,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 12105
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment