Stage 5: No matter how good one can be, when you are deep into your artwork, there will always be something you miss out. i had been collecting comments from trusted artist friends throughout the work progress. One such simple yet useful suggestion is to remove the smoke covering the bottom part of postman on scooter. This makes him stands out so much better in the foreground & thus enhanced the sense of depth in the image. Initially i had added the smoke trail to emphasize a skidding stop, which is still valid, so I only toned it down below the scooter. You can see the difference of this simple deed comparing the images. On the other hand, although all the inputs i have received are sound, good judgment is essential on my part to determine what is appropriate to the artwork.
As mentioned earlier, i tilted the postman to a greater extend & showed more of his left side towards the camera. His swerving halt to the left reads better this way, & conveys his surprise reaction more effectively, even without showing his face.
I also added in details on the left building which defines the background as an Asian cityscape. This adds more believability despite the incredible scenario, and gives better sense of scale & dimension of the different elements in relation to one another.
Stage 6: More details like wear & tear, dirt & cracks are added by hand & photographic elements, with loads of useful Total3D textures. There are some key things I pay attention to while detailing the ruins. First is to make sure there is never a totally straight edge. Next all the tile lines on the surface should have varying thickness & intensity, and may even be broken. Last thing is that the surface should be evenly colored. As to the fur, i did not use any complex techniques. It is merely a meticulous & repetitive process of laying strokes & strokes of color on top one another while always bearing in mind the surface lighting. Later, i made sure the fur has enough dirt on it to show that the bears have indeed been fighting fiercely in that environment for a while.
To conclude, I would like to thanks 3Dtotal for featuring my artwork, and also Ray Toh ( http://torei.deviantart.com/
), Chungee Ooi & Jerome Moo ( http://www.jeromoo.com/
) for their valuable inputs to make this piece of work better.
To see all the work-in-progress images, go to http://www.23hq.com/gatchaman/album/1004406
All questions are welcomed at . Thank you very much for reading!