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Where Music meets Fine Art

By Gábor Miklós
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Date Added: 22nd December 2009
Software used:
3ds Max
238_tid_3dsmax_guitar_modeling20.jpg
As I am a great music lover and I love lots of different musical styles, I decided to create a musical instrument. At first, I didn't know which one I was going to choose to recreate, but I liked the sound of making a guitar and so I decided to give it a go.

The first idea was to put inlays and ornaments on it. I didn't just want to make an ordinary guitar; I wanted to create a gentle instrument.

First I didn't know what which one will be the winner, but mostly I like the sound of the guitars, so I decided to make my own... The first idea was to put inlays and ornaments on it. I just didn't want to make an ordinary guitar. I wanted to create a gentle instrument (Fig.00).

238_tid_3dsmax_guitar_modeling00.jpg
Fig. 00

Modelling

I used several different ways to model the various parts of the guitar, with the main two being box modeling and patch modeling. Patch modeling is a very good way to make curved surfaces, like the body of the guitar or guitar neck, because it gives you an accurately curved mesh.

The whole mesh was MeshSmooth capable and it was about 128,532 polygons and 94,000 vertices (what a nice, round number!) Of course these figures are for the model without any MS on it. For those renders you have to kick up the MeshSmooth and the poly count jumps to about 300,000.

Here are a few screenshots from the wireframe of the guitar (Fig.01 - Fig.10).



238_tid_3dsmax_guitar_modeling01.jpg
Fig. 01

238_tid_3dsmax_guitar_modeling02.jpg
Fig. 02

238_tid_3dsmax_guitar_modeling03.jpg
Fig. 03



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