Introduction
Hi, my name is Florian Falcucci and I am a CG graphic artist who's been living in Paris for the last year. For this character, the idea was to create a character in a cartoon style with a good charisma. A strong, successful woman who does not let itself be pushed around. And I love the period of the early 1920's-30's American aviation, with Amelia Eckhart, so that's what I decided to go with. The objective was to create an illustration with a single character, discover new methods and find the best workflow. I suppose parts of my workflow are not very classical, but they worked for me.
References / Modeling
I'm not a designer, so I gathered together a lot of references for creating this character (Fig.01). I know how the character was going to be built and the style I would give her, but I began the modeling using classic references to help with the proportions and I transformed this base into my final character.

Fig. 01
I modeled the character in 3ds Max in a neutral pose so that I would have a fast setup for the posing (Fig.02). I don't like modeling the pose directly in Max because it's then difficult to step back and correct any errors that show up later in the creation process.

Fig. 02
I prefer to begin with the head because it's the most important part of a characters; it's what we look at first. The rest of the body comes naturally.
I added some base colors to the mesh to give me ideas for the final character (Fig.03). The accessories were built to give extra details and enrich the character.

Fig. 03