The compositing was done in Photoshop, and I rendered the background too with the shadow of the character. I made the background separately and got a good result (Fig.16).
After this I added the passes of my character (Fig.17). I modified the contrast and saturation, the color correction and others parameters to achieve the final result (Fig.18).
Creating this character was a good experience. I'm sure I could create another, similar character more quickly now, but with pro work to do at the same time, it is not easy. But I will continue to do personal projects because I think it's important to have the possibility there.
If you have any questions, don't hesitate to email me. Thanks for reading!
Keywords: ZBrush, Photoshop, Project, Female, Character
Keywords: character, female, pin-up, olivia, andrew hickinbottom,
Readers Comments (Newest on Top)
(ID: 206520, pid: 0) Rachid on Wed, 10 July 2013 9:42pm hello
how to create base , base baking , colr corection ..etc
(ID: 203452, pid: 0) Jak on Fri, 21 June 2013 3:17am Hi
Do you have a site (show)?
(ID: 113736, pid: 0) MimingApe on Thu, 03 May 2012 1:43pm Really nice. This is one of the projects I want to work next, I want to make a character like this. I use Blender 3D for the most part and have made some already, but would like to go into many details like you did here.
Thank you for the Tutorial.
(ID: 28668, pid: 0) Vrayx on Sat, 04 December 2010 6:01pm Hey I have a question. is there anyway I can learn more about baking materials?
(ID: 27266, pid: 0) Fauzi on Sun, 14 November 2010 10:54am Hi, i'have question about 3ds max. How to create expression face without modifier morpher but with material morpher. I have view references pictures, you can see in this link:
if you have many tutorial about that, can you share to me,cause i want learn with this concept about create 3d character with 2d face.